What Is Gig Game?

Gig Game is a web-based SaaS platform for hosting live, interactive social games that help businesses and hosts engage audiences, collect leads, and build lasting customer relationships.

Gig Game turns games into hosted experiences-designed for real-world environments where people gather, look at a shared screen, and participate using their own mobile devices.

Players typically engage using their phones, while the game itself is presented on a central TV or display, creating a shared, social atmosphere that's easy to run and easy to join.


Built for Hosts, Businesses, and Engagement

Gig Game is built specifically for people who host and manage live experiences, including:

  • Game hosts, DJs, and entertainers looking to add structured, interactive moments to their events
  • Business owners such as bars, breweries, restaurants, venues, and brands who want customers to participate instead of just watch
  • Event organizers and promoters running in-person or hybrid events
  • Casual hosts who want an easy way to run games at home or with friends

Whether you're hosting for fun or running games commercially, Gig Game gives you professional-grade tools without technical complexity.


AI Trivia and More

While the Gig Game Hub powers live, hosted game experiences, Gig Game also offers additional services that help hosts and businesses extend engagement beyond the screen.

These services include:

  • AI-generated trivia questions and game content, allowing hosts to quickly create fresh, customized experiences without manual setup
  • Printable trivia cards for offline or hybrid play
  • Printable bingo cards that can be used alongside live events or as standalone activities
  • Tools that support both digital-first and print-friendly hosting styles

This flexibility allows Gig Game to support:

  • Fully digital live events
  • Hybrid events that mix screens and printed materials
  • Offline-friendly hosting while still benefiting from Gig Game's content and structure

Whether you're running a weekly trivia night, a one-off promotion, or a casual game at home, Gig Game adapts to how you host.


Mobile-First Player Participation

Gig Game is designed around the idea that everyone already has a phone.

  • Players join games using their mobile devices
  • No app installs, downloads, or accounts required
  • Players simply scan a QR code displayed on the shared screen (HUD) or enter a short join code
  • Participation happens directly in the phone's browser

This makes Gig Game accessible to almost any audience, regardless of age, device type, or technical skill.


Designed for Lead Collection and Retention

Unlike traditional party games, Gig Game is built with lead collection and audience retention in mind.

When players join an event, hosts can optionally:

  • Collect names, emails, phone numbers, or custom fields
  • Display event information during sign-in so players know exactly what they're joining
  • Tie participation directly to a specific hosted session (event)

This allows businesses and hosts to:

  • Grow contact lists naturally through participation
  • Encourage repeat visits and return play
  • Build ongoing relationships beyond a single event

Lead collection is event-based, meaning each game session can have its own settings, audience, and purpose.


No Software to Install

Gig Game is entirely web-based:

  • Hosts run games from a browser
  • Shared screens open in a browser on a TV or computer
  • Players participate through their phone's browser

There's nothing to download and nothing to maintain-just open, host, and play.


How Gig Game Works

The Gig Game Hub

The Gig Game Hub is where hosts manage everything. It's your control center for:

  • Browsing available games
  • Starting a game instantly or scheduling one for later
  • Hosting live game sessions
  • Managing event/session details (title, location, notes, etc.)
  • Configuring lead collection fields
  • Launching the host view and the shared screen view

In Gig Game terms, a game session is called an Event. So: Session = Event (they mean the same thing).

Every time you host a game, you're creating or running an Event.

Events: The Key Concept (Sessions = Events)

An Event is a single hosted session of a game. Think of an event session as a hosted game at a location or time.

When a host starts an event, Gig Game generates:

  • A unique join code
  • A QR code (shown on the HUD)
  • An event identity (so it can have its own settings, lead fields, assets, and runtime state)
  • An event is associated with a given game application. From here you can load the game's host console.

Events can be:

  • Instant / "Play Now" (start immediately)
  • Scheduled (set up ahead of time)

Parts of Every Gig Game

Every Gig Game runs across three connected parts:

1) Host Console

This is the host's control interface-used to start, run, and manage the event. Its where you, the host, controls the game.

The host uses this to:

  • Launch the event
  • Control pacing and flow
  • Start/stop rounds (depending on the game)
  • Monitor participation

2) HUD (Shared Screen on a TV)

The HUD is the big-screen display-shown on a central TV, projector, or monitor. It's what the room watches together.

Importantly:

  • The QR code appears on the HUD
  • The HUD may also show the event title, instructions, prompts, scores, timers, or other visuals (depending on the game)

3) Player Controllers (Phones)

Players join and participate using their own phones.

Players can join by:

  • Scanning the QR code displayed on the HUD, or
  • Entering a short join code (if provided)

No app installs. Players just use their phone browser.


What Players See When Joining

When someone scans the HUD QR code (or enters the join code), they're brought into a sign-in / join flow.

During sign-in, players are shown event information so they know they're joining the right session-things like:

  • The event name/title
  • Possibly the location/host
  • Any participation notes (depending on how you configure the event)

If lead collection is enabled for that event, the join flow can also request things like:

  • Name
  • Email
  • Phone number
  • Custom fields (host-defined)

This makes Gig Game ideal for engagement and retention-players get a smooth experience, and hosts can capture useful contact info when appropriate.


Step-by-Step: Starting and Hosting a Gig Game

Here's the simplest "first-time host" flow:

Step 1 - Log into the Gig Game Hub

Go to the Hub and sign in. This is where you choose games and manage events.

Step 2 - Choose a Game to Host

Browse the available games in the Hub and click into the one you want to run. (Each game has its own page, details, and hosting options.)

Step 3 - Start an Event

You have two common options:

Option A: Play Now (Instant Event)

  • Starts immediately
  • Great for walk-in crowds or casual hosting

Option B: Schedule Event

  • Create an event ahead of time
  • Add details like title, location, date/time, optional description, and lead settings (fields to collect on player sign in)
  • Allows you to manually start the game event.
  • Open the Host Console to manage the game when ready.

Either way, when you start, Gig Game creates an Event (Session) for that game.

Step 4 - Open the HUD on Your TV

Open the HUD link on a central screen (TV/projector).

On the HUD, players will see:

  • The game's display
  • A QR code to join
  • Often a join code or join instructions (depending on the game)

Step 5 - Players Join by Scanning the QR Code

Players point their phone cameras at the TV and scan the QR code.

They'll be taken to a join/sign-in page that shows:

  • The event information
  • Any required participation fields (name/email/etc., if enabled)

Step 6 - Open the Host Console and Start Hosting

With the HUD running and players joining, the host uses the Host Console to run the event:

  • Start gameplay
  • Advance through the experience
  • Keep the energy high and the session moving

Step 7 - Wrap Up and Reuse Your Audience

After the event, the host can:

  • Review participation (depending on tools enabled)
  • Use collected leads for follow-ups, promotions, repeat events, or retention campaigns
  • Close the event to prevent further sign ins to the game.